Killing Floor 2 Realtime Reflections Making Game Pitch Black

Setting Up Map Audio Killing Floor 2 Killing Floor 2 Wiki

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Real time reflections lens flares hud still needs some work.

Killing floor 2 realtime reflections making game pitch black.

3440x1440 ultra realtime reflections. It seems to be that realtime reflections are what cause the problem. And upon joining a different server which is using the same map it still appears to be pitch black. The map breaks by turning completely pitch black.

Currently twitches during gameplay and not all elements set at same depth key functions. Make sure you have vertical sync on. The only solution so far is turning sli off. Make sure you have vertical sync on.

Killing floor 2 black screen sli. Sometimes i see the outlines of cars or other structures but only as a very thin line. Make sure if you have real time reflections on that motion blur is also set to either normal or high if you have one or the other off the black textures issue will occur. Alternatively do other servers with the same map break.

Gainward geforce gt 430 1gb ddr3 128bit overclocked ram. Turning off realtime reflections drastically increases fps and reduces stuttering but it s definitely still there just not as noticeable. I already tried playing in windowed mode verifying game integrity turning motion blur on again and disabling real time reflections. This has nothing to do with performance and everything to do with the black boxes artifacts caused by the real time reflections.

Prevent the all textures from going black. Fiddled around with the settings but still stutters if you turn it down a bit. Off this video is unavailable. I can even switch it on and off midgame to recreate the issue.

Make sure if you have real time reflections on that motion blur is also set to either normal or high if you have one or the other off the black textures issue will occur. Worked perfectly on april 14th experienced it on the 17th after being away for 2 days. Specular reflections not fixed. 1x4gb ddr3 1600mhz processor can work with 1333mhz max anyway.

Rmb reduces convergence for better aiming disables hud good for taking screenshots or if the twitching hud annoys you update history new in red. Do you use sli or have realtime reflections turned on. Gtx 760 4gb i5 4670k 8gb ram. When i have sli turned on the hud is there but the rest of the screen is pitch black.

I normally play at 1440p ultra and never dip bellow 60 but i set the game to 4k for the sake of recording this. I can run everything else on or at maximum but realtime reflections makes the game all black. Intel pentium g870 2 cores 2 threads 3 10ghz gpu.

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