The only problem is that the gun needs to be reloaded between shots making the user vulnerable for a second or two.
Killing floor shotgun damage not counting.
Dps stands for damage per second and is calculated by average weapon damage and fire rate.
This list contains all weapons that are currently in killing floor 2.
Damage type group shotgun.
It is semi automatic allowing for a good steady rate of fire.
Armed with a variety of shotguns the support s penetration power allows them to deal with groups of zeds quickly.
Dot duration 2 7s dot interval 0 5s dot damage scale of pellet damage x0 7.
The hunting shotgun is a powerful double barrel shotgun.
Field medics have access to a diverse selection of weapons all of which have an alternate fire mode for deploying healing darts to aid your comrades allowing field medics to stay back from the front lines while keeping your squad in fighting shape.
9mm pistol damage in addition to belonging to a specific group ie.
It is a power weapon.
Killing floor 2 item.
A single blast can do 500 damage if all of the pellets connect.
Spread is used to calculate the accuracy of each shot or maximum spread of bullets for each shot shotguns.
Note that headshots multiply these values typically by 1 1x more if using the sharpshooter perk.
The field medic is the guardian angel that keeps your squad fighting long past when you should be on the ground bleeding.
Damage type ballistic pellet fire dot.
The shotgun is the basic weapon for support specialists due to the pellet spread it is most effective at short to medium range.
Spare ammo capacity 64.
It is less powerful than the hunting shotgun and has a lower rate of fire and capacity than the aa12 but it has more ammo capacity and reload speed than the hunting shotgun and damage per shot than the aa12 it is also one of four weapons to have a flashlight.
Damage type group shotgun.
Gore of the weapon and whether or not it will apply a damage over time effect.
Amount of the damage per dot tick is calculated based on the damage of the single pellet it does not matter how many pellets hit the target the dot damage will be the same.
Each weapon has it s own specific damage type ie.
Damage types in killing floor 2 work with perk bonuses and zed resistances to determine the damage you will deal with that weapon.
Each shot uses two rounds of ammo meaning that it can be shot 60 times before.
Supports can also weld doors with increased speed and has the unique ability to repair destroyed doors allowing them to more easily block off additional approaches and create the choke points they thrive on.
It also determines the visuals ie.
2 fire mode is semi auto only benelli designed the m4 combat shotgun for the us military.